

Cascadeur: AI-Powered 3D Keyframe Animation Software
Cascadeur is a standalone 3D animation tool that uses AI-assisted physics and posing to help artists create realistic character animations faster.
Overview
Cascadeur is a dedicated 3D keyframe animation application built for anyone who needs to bring humanoid or creature characters to life with realistic, physically accurate motion. Rather than replacing an animator's craft, its AI-assisted tools speed up the tedious parts of the process—like blocking key poses and calculating secondary motion—while leaving full creative control in the artist's hands at every step.
The software packs a deep toolset for professional animation work, including Trajectories, Ghosts, a Copy Tool, Tween Machine, IK/FK Interpolation, a Graph Editor, and video reference import. Combined with an AutoPhysics engine that instantly previews how a pose reacts physically, Cascadeur bridges the gap between hand-crafted keyframing and simulation, making it especially useful for fast-paced action, sports, and fighting game animation.
Designed to slot into existing pipelines, Cascadeur supports FBX and DAE file interchange, letting studios and solo creators move rigged characters and finished animations between engines like Unity and Unreal or other DCC software with minimal friction.
Capabilities & Features
- 3D animation
- Keyframe animation
- AI animation
- Physics-based animation
- Character rigging
- Motion capture
- Animation software
- Posing
- Rigging
- Mocap
- Game development
- Filmmaking
Core Features
- AI-assisted posing for rapid keyframing
- AutoPhysics tool for instant, realistic motion feedback
- Secondary motion automation (cloth, hair, follow-through)
- Quick Rigging Tool for fast character setup
- Video reference import for motion accuracy
- FBX and DAE file compatibility for pipeline integration
Use Cases
- Animating characters for games, films, and cartoons
- Choreographing fast, dynamic motion for fighting and sports games
- Building quick previz and storyboard animations
- Rigging and posing custom characters for indie game projects
- Adding physically believable secondary motion to existing animations
Best For
- Animators
- 3D artists
- Game developers
- Indie developers
- Riggers
- 3D generalists
Pros
- •AI-assisted tools significantly speed up keyframe posing
- •AutoPhysics provides instant, realistic motion feedback without manual simulation
- •Rich toolset (Graph Editor, Tween Machine, IK/FK) supports professional-grade animation work
- •Smooth pipeline integration via FBX and DAE export
- •Free tier available for learning and experimentation
Cons
- •Free plan limited to CASC format, restricting export flexibility
- •Commercial use is capped on the Indie plan (license and revenue limits)
- •Learning curve for artists unfamiliar with physics-based animation workflows
- •MacOS support requires newer Apple Silicon (M1/M2), excluding older Macs
How to Use
Start by rigging your character using the Quick Rigging Tool, or import a pre-rigged model via FBX or DAE. Use the AI-assisted posing tools to quickly block out key poses, then apply AutoPhysics to preview realistic motion and weight instantly. Refine secondary motion (like hair, cloth, or follow-through) with the dedicated secondary motion tools, and fine-tune timing using the Graph Editor, Tween Machine, and IK/FK Interpolation. Import video references for accuracy, adjust with Trajectories and Ghosts for spacing, then export your finished animation in FBX, DAE, or CASC format for use in your game engine or animation pipeline.
Frequently Asked Questions
Connect & Contact
Pricing
Cascadeur offers a permanently free plan limited to CASC exports, with paid tiers starting at $8/month (Indie) up to $33/month for Pro and Teams plans, all billed annually with full format export and commercial use rights on higher tiers.
Pricing data is provided as a summary. Visit the vendor website for full tier details.